For new adventurers

So you've never
heard the show.

Six hundred eighty-nine episodes is, admittedly, a lot. Let us help you find your way in.

Welcome to Drunkeros

In about a minute.

Greetings, Adventurers! is a Dungeons & Dragons actual play podcast that's been running since 2012. Five friends. Two campaigns set in the same hilariously stupid world: Drunkeros. We tell long, serialized stories that build over years, but you don't have to start at the beginning to enjoy the show.

Our current campaign starts in the mountain village of Rimeford, drops down into the underground city of Mineford, and ends up in Farholde, the capital, where magic is illegal unless you're a cop. Our four heroes are not cops. They're trying to take down a fascist empire while making jokes about butts.

Coming soon
"Welcome to Drunkeros" — the audio version
A short primer recorded by the cast. The whole premise, the major arcs so far, and exactly where to start. We're working on it.
Pick a path

Three ways in.

Most start here
T'Chuck
T'Chuck
Selene Von Esper
Selene
Screetch Echo
Screetch
R'Oarc
R'Oarc
Path 1

Most start here

Campaign 2 was designed as a clean entry point. A new crew on the other side of the world from Campaign 1, some time later. They start in the mountain village of Rimeford and find themselves running a resistance against a magic-banning empire.

182
Episodes
2022
Started
Live
Status
Start C2 Episode 1
A vast roster of characters from twelve years of Drunkeros
Path 3

The full saga

For the completionists, the truck drivers, and our hyperfixation buddies. Episode one is from 2012, when we were called Drunks and Dragons and rolling 4th edition because 5e wasn't out yet. We switch to 5e around episode 126 but roleplay is roleplay. Some of our best stuff is in the early run.

689
Episodes
789h
Run time
2012
Started
Start at episode one
A few things to know

What you're getting into.

The show
It's a real campaign.

We took our characters from level 1 to level 20 in Campaign 1. We're doing it again in Campaign 2. Real progression, real stakes, real consequences over years. Find a starting point and stay there for a few episodes.

The world
Drunkeros is dumb.

Not in a "we don't take it seriously" way. In a "the time the players inadvertently caused The Demon Apocalypse" way. The lore is rich and stupid. We catalog all of it on the wiki, mostly so we can remember it ourselves.

The room
A seat at the table.

The thing that sets the show apart is what it actually feels like to listen. You have a seat at the table with five of your funniest friends. It's a real game, so you hear table talk and tangents alongside the epic fantasy adventure.

Just listen to one.

Unless you are a coward.